eCity game met with high school students in the Ankara Meeting
The third meeting of eCity Project took place at AyaÅŸ Naime-Ali KarataÅŸ Multi-Program High School on 12-13th March in Ankara, Turkey. In this meeting eCity game had chance to meet with students for the first time.
Ankara Meeting was held with the attendance of the representatives of Polytechnic University of Porto, Vigo University, Valencia University, Thessaly University, Virtual Campus, Fondanzie Ikaros and ANAK CPL. After Porto and Vigo meetings which focused on the specification and design of the project, Ankara Meetingâ€™s focus was on the fine tuning of problem scenarios of the game; namely Energy Distribution, Earthquake Protection, Flood Protection, Renewable Energies, ISP, Mobile Coverage, Pollution and Bus Network. Playing the game scenarios also together, partners made suggestions for improving the game and a session for student trial of the game was organised.
A group of twenty students played the energy scenario of the game. Before starting, the game was introduced to the students on a smart board, and tools and controls were taught. Aim of this scenario was to produce energy and distribute to a city. Students had to give right decisions on production and distribution of energy, budget and population. There was engineering based necessities like transforming high voltage of energy produced by power plants, solar farms or wind farms to medium voltage for industries and low voltage for houses, building enough number of transformers for certain number of buildings, and distributing energy with appropriate lines to building types. Having to consider these issues and population, students used their technical and planning skills.
Students made a peer to peer study on this game and two students per computer played the game. After getting used to controls and principles of the game, they began to illuminate the parts of the city and raise the population. Designers of the game monitored the progress while students were playing and gave live support. Eventually, they learned controls, got used to the game and achieved the winning target. The first students to finish the game were celebrated. After the trial a questionnaire was applied to each student to take their feedback and improve the game.
While answering questions of the students, Prof. Carlos Vaz de Carvalho, the project coordinator, summarised the project targets. One of the targets of the project was to remove obstacles that prevent students to follow a technical academic path like Engineering due to their unsuccessful results in Maths and Science lessons. eCity game showed students with a problem-based and learner-centered methodology that they have got the ability to go through a problem solving process, on real-life situations where they can decide, choose, define priorities and solve problems.
In March 18th to 20th 2015 eCity will participated in the 6th IEEE Global Engineering Education Conference, EDUCON15, Engineering Education towards Excellence and Innovation, that took place in Tallin, Estonia.
EDUCON 2015 was focused on the development of the following topics:
eCity has contributed in this conference presenting a paper entitled â€œeCity: Virtual City Environment for Engineering Problem Based Learningâ€. This paper introduces similar systems and projects considering both the state of the art in urban game platforms and best practices in the use of games to support education. The paper also introduces the engineering games that are being developed in eCity and proposes a problem-based methodology to guide the integration of the proposed problems in the classroom.
- Educational Methods and Learning Mechanisms in Engineering Education
- Excellence in Engineering Education
- Infrastructure and Technologies for Engineering Education
- Innovative Materials, Teaching and Learning Experiences in Engineering Education
- Learning in Transition and Engineering Education Ecosystems
In July 6th to 8th 2015 eCity will participate in the 7th International Conference on Higher Education, EDULEARN15, that will take place in Barcelona-Spain.
EDULEARN15 provides the ideal opportunity to discuss the latest developments in the field of Teaching and learning methodologies, educational projects and innovations and new technologies applied to Education and Research. This conference will be held at international level. More than 700 delegates from 80 different countries are expected to attend.
eCity, now in progress, is going to contribute in this conference presenting different scenarios and the specific learning goals for each problem. A sample of the pedagogic approaches used in the classroom with groups of students over the age of 14 years will be introduced. The results of the evaluations will be presented, including the opinions of a representative number students and teachers. The project is open to the contribution of schoolteachers and, in the future, will allow them to design their own problems.
In June 24-26 eCity will participate in the 1st International Conference on Higher Education, HEAdÂ´15, that will take place in Valencia-Spain. http://www.headconf.org.
This conference aims to become a forum for researchers and practitioners to exchange ideas, experiences, opinions and research results relating to the preparation of students, teaching/learning methodologies and the organization of educational systems.
The HEAdÂ´15 conference will be held at the Department of Business Administration and Management of the Universitat PolitÃ¨cnica of Valencia (UPV).
That has been recently ranked as the best technical university in Spain by the Academic Ranking of World Universities (ARWU) 2014.
eCity, now in progress, is going to contribute in this conference in the topic Innovative materials, teaching and learning experiences presenting the aims of the project and the first results already obtained with the title: eCity: Virtual City Environment for Engineering Problem Based Learning.
Different scenarios will be presented as well a sample of the pedagogic approach to be used in the classroom. The project is open to the contribution of schoolteachers and, in the future, will allow them to design their own problems.