In this edition of the Serious Games Network Newsletter we would like to draw your attention to the new Research Programmes supporting Serious Games. Additionally we are presenting some events where SEGAN members will be present.
EU Framework Programme
for Research and Innovation
ICT 20 – 2015: Technologies for better human learning and teaching
Specific Challenge: The development and integration of robust and fit-for-purpose digital technologies for learning are crucial to boost the market for and innovation in educational technologies.
This requires an industry-led approach in close cooperation with academia to defining the frameworks and interoperability requirements for the building blocks of a digital ecosystem for learning (including informal learning) that develops and integrates tools and systems that apply e.g. adaptive learning, augmented cognition technologies, affective learning, microlearning, game-based learning and/or virtual environments/virtual worlds to real-life learning situations.
This challenge also encourages public procurement of innovative solutions to address the needs of the digital learning ecosystem in making better use of educational cloud solutions, mobile technology, learning analytics and big data, and to facilitate the use, re-use and creation of learning material and new ways to educate and learn online.
ICT 21 – 2014: Advanced digital gaming/gamification technologies
Specific Challenge: Digital games and gamification mechanics applied in non-leisure contexts is an important but scattered industry that can bring high pay-offs and lead to the emergence of a prospering market. Digital games can also make a real change in the life of a large number of targeted excluded groups, enhancing their better integration in society.
This requires however the development of new methodologies and tools to produce, apply and use digital games and gamification techniques in non-leisure contexts, as well as building scientific evidence on their benefits - for governments, enterprises and individuals.
More information here: http://ec.europa.eu/programmes/horizon2020/en/news/ict-2014-information-and-communications-technologies
Support for concept and project development of video games
The MEDIA Sub-programme shall provide support for the development of European audiovisual works in particular films and television works such as fiction, documentaries, children’s and animated films, as well as interactive works such as videogames and multimedia with enhanced cross-border circulation potential. Under this Support scheme, applicants may submit proposals to develop concepts or projects for Video Games.
More information here: http://ec.europa.eu/culture/creative-europe/calls/index_en.htm
Game-Based Learning, lecture in the scope of the MSC in Game-based Learning, Martin Sillaots (TLU), Skövde University, Sweden, 12 Nov 2013
SEGAN will be present at the following sessions:
- Openness, Innovation and Inclusion: European Policies and Programmes in ICT for Learning, Workshop 4 Dec, Tiergarten
- TLK08: Evaluation of Serious Games Towards the Development of Basic Academic and Professional Skills, Potsdam III, 14:30 – 16:30, 5 Dec
Based on software development, evaluation and SEGAN network experiences, this session will address the design, implementation, outcomes and assessment of serious games targeting diverse audiences ranging from primary school to professional education.
Olivier Heidmann, IRETETH, Greece
- SIG Lunch, 6 Dec, Serious Games, Nick Kearney, ANDAMIO