ECGBL 2013 + SEGAN Workshops
In this edition of the Serious Games Network Newsletter we would to draw your attention to the ECGBL 2013 conference that took place in Porto, Portugal, on the 3rd and 4th of October. The conference was hosted by the Instituto Superior de Engenharia do Porto, coordinator of SEGAN.


ECGBL 2013
7th European Conference
on Games Based Learning




The ECGBL Conference is a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like minded individuals to meet, discuss and share knowledge. 

ECGBL continues to evolve and develop, and the wide range of papers and topics ensured an interesting two-day conference. In addition to the main streams of the conference, there were mini tracks focusing on Multi-User Virtual Environments, Content and Assessment Integration, User Profiling and Barriers and Opportunities for the introduction of GBL in Educational Settings.

With an initial submission of 179 abstracts, after the double blind peer review process there were 71 research papers, 18 PhD research papers, 3 Masters research papers and 5 work-in-progress papers accepted for presentation at the conference. These papers represent research more than 30 countries, including Algeria, Australia, Austria, Belgium, Brazil, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, India, Ireland, Israel, Italy, Japan, The Netherlands Norway, Portugal, Russia, Slovenia, Spain, Sweden, Switzerland, Tunisia, UK, USA and Vietnam.

In addition to the presentations of research the conference this year has introduced a competition to provide an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition has been sponsored by SEGAN – Serious Games Network. With an initial submission of more than 50 games, 24 finalists presented their games at the conference. Prizes were awarded to the three games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game’s contribution to the educational domain.



The conference was opened with a keynote from Dr. Baltasar Fernández-Manjón, from Complutense University of Madrid, Spain, (SEGAN member) on the topic of Learning Analytics Applied to Serious Games. The opening keynote address on the second day was by Paulo Gomes, Game Director and Producer at BIGMOON STUDIOS. 

More information at: http://academic-conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm


Best poster award at the ECGBL 2013 for the University of Thessaly team (SEGAN member)


siLang: Culturally Oriented Language Skill Development in Line With Workplace Needs
Hariklia Tsalapatas 1, Olivier Heidmann 2, Rene Alimisi 2 and Elias Houstis 2 
1 University of Thessaly, Greece
2 CERTH/IRETETH, Greece 

siLang is a serious gaming approach for situated learning of vehicular languages. Otherwise referred to as lingua franca, these languages are commonly understood and used across communities. They facilitate effective communication by individuals not sharing a mother tongue. In the context of ever increasing international collaboration, this work takes a new approach in language learning building on the added-value introduced by vehicular languages as cross-cultural communication tools. siLang takes into account cultural aspects by exposing learners to the use of vehicular languages by native as well as non-native speakers. The project integrates into a serious game culturally-influenced communication norms and language transfer effects including diverse pronunciations, expressions, and idioms through scenarios that draw inspiration from real-life. The learning game is supported by good practice recommendations targeting language instructors facilitating the effective integration of proposed situated, game-based learning into language education with applications in wider learning settings. The development of the serious game is work in progress. Validation activities will take place in Greece, Norway, Italy, Portugal, and Estonia involving undergraduate students, professionals, and vocational workers.

More information at: http://www.si-lang.net/



SEGAN Workshop: Learning by Playing – Use of Computer Games and ICT in Education


On 25.6.2013 took place a conference with workshops organized as a part of SEGAN. The event was realized by both projects partners – Accord International s.r.o. (CZ) and Cordia a.s. (SK). The realization of the event was strongly supported and sponsored by Google Czech Republic, to who we would like to express our thanks.

In both parts of the event there were interesting presentations as especially lively discussion about use of games and ICT in formal and informal education.

We would like to thank all the speakers, participants and contributors and are looking forward meeting you all again at future projects events.

More information at: http://www.cordiaconsulting.eu/en/projects-and-referencies/segan/learning-by-playing-use-of-computer-games-and-ict-in-education/
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